Rummy Cube

19,974 likes 201 talking about this. Rummikub® is one of the most popular family games, played by millions of people all over the world. The original Rummikub FREE version (not Rummy nor Rummy Cube or Okey) is one of the most popular family games in the world. Rummikub Rummikub. Rummikub is a group of rummy games played with tiles as opposed to cards. The game was introduced to the Western world by its inventor, Ephraim Hertzano. Tile Rummy was introduced in response to religious and legal sanctions on card games due to their association with gambling. You might already know the basic rules for the Rummikub Tips and Strategy variants known as Rummikub. If not, it is actually quite easy to learn. It plays much the same way as many Rummy card games, with the general exception being the use of tiles instead of decks of playing cards. Description Play the classic family game, anytime, anywhere on your Windows computer. It is played by millions of people all over the world. For over 70 years players have loved the combination of tactical thinking, luck and tense competition.

Rummikub® Rules

Rummikub® is a commercially-available tile rummy game developed by Israeli games inventor Ephraim Hertzano in the early 1930s. Even though this game is played with tiles rather than cards, this is a true Rummy game,featuring many of the elements common to all Rummy games, including the goal of making melds of three or more of a kind.

Rummikub is also known under other names, such as 'Tile Rummy', 'Rummy Tiles', 'Rummy-O', 'RummyCube', 'Rummykub','Rummicub', 'Rummicube', and 'Rummycub'.

Here is an interesting theory about why tiles are used rather than cards:

Over the years, a number of different religious groups have associated playing cards with gambling, and have enforced a strict prohibition against all card games, regardless of whether they were gambling games or not. Rummikub arose as an alternative to this prejudice against playing cards. It is a purely numbered tile game with no images of kings & queens, or other royalty. Rummikub is considered by millions of lay men and women around the world, as socially relaxing and interactive play for all ages. Also clergymen and clergywomen of many denominations enjoy this peaceful and enjoyable game.


Rummikub Rules

Introduction:

All over the world people are discovering the joys of Rummikub® an exciting, fast-moving game which combines theelement of luck with strategic planning to provide hours of fascinating play Rummikub° btings together the most popularfeatures of a number of well-known pastimes including Mah-Jongg®, dominoes, rummy and even an element of chess, into amodern game which holds the attention, stimulates the imagination, challenges the wits and pleases the eye of today’sdemanding game players.

How to Play Rummikub®,
The Sabra Way

RULES

SABRA WAY is played by 2, 3, or 4 people. It is played very much like cards except you play with tiles.There are 106 tiles in the game including 2 jokers.

There are 4 different color tiles, black, red, orange, and blue numbering 1 through 13.

The object of the game is to be the first to eliminate all the tiles from your rack by forming them into sets of runs and groups,and then melding them onto the table.

Your objective, therefore, is to keep as few points in your hand as possible.

SETTING UP THE GAME

Mix the tiles thoroughly face downward on the table. Each player picks a tile to see who goes first. The one who selects thehighest tile is the first to play. The others follow going counterclockwise.

After you determine who plays first, all the players pick 14 tiles.

BEGINNING

In order to place tiles on the table each player must make an initial meld of 50 points in one or more sets. These points mustcome from tiles in the hand only and not from tiles already on the table. Each tile is worth the number of points as valued onthe tile. A joker may be substituted for any tile and its point value is the same as the tile it represents when melding, and worth 30points when held on your rack while another player wins.

RUNS

All runs must consist of at least 3 tiles of the same color -

EXAMPLES:4, 5, 6 red 1, 2, 3, 4 orange

GROUPS

Groups must consist of 3 or 4 tiles of different colors

EXAMPLE:#4 red, #4 blue, #4 black

Cube

Not acceptable: #4 orange, #4 orange, #4 red

MELDS

EXAMPLES:

PLAYING THE TABLE

Once you have placed your initial 50 points down, you are free to play on the table and manipulate and rearrange melds.

If you cannot add onto the other runs or groups of yours or opponents, you must pick a tile from the table. Then you mustwait until your next turn to play. You continue to pick tiles until you are able to play - you can never lay down once you havepulled a tile.

EXAMPLE:

are on the table. You can add the #4 blue. You are, therefore, able to take on one of the #4’s to use for another group or run.You must leave at least 3 tiles in order to make another meld.

are on the table. You can add either a #5 red or a #9 red. If you have a joker in your tiand you could make the following addition.

If there are more than 3 tiles in one group or run, you can take the excess to make a new group or run. Each set must contain atleast 3 tiles.

are on the table. You make take the #6 blue if you have a #5 and a #7 blue and make a new run. Or, if you have a #6 red and a #6orange you can make a new group of #6’s. The same would apply to the #9 blue, you would still be leaving 3 tiles if you tookeither the 6 or the 9.

are on the table. You can take one of the 5’s and add it with a #4 and a #6 of the same color and make a run. Or if you had twomore #5’s in your hand you could take a different color #5 and make another group.

are on the table. If you have an 8 blue and 10 blue in your hand you can move the 9 orange over to the group of 9’s and then takethe 9 blue for your run. Therefore, you are still leaving 3 in each set.

are on the table. If you have a #4 black in your hand and a #1 black you can use them to make the following groups.

THE JOKER

A Joker may be substituted for any tile when you make a meld. You can add a tile to a meld containing a Joker, either the fourthtile in a group or to either end of a run. You may not take a tile away from a meld which includes a Joker. You may take a Jokerfrom a run or group in exchange for a tile of the same vaue from your hand. You must use the Joker immediately with 2 moretiles from your hand to make another meld onto the table. You may not hold the Joker to use ata later time. Under tournamentrules, a Joker taken from a group of three tiles must be replaced with both missing tiles.

EXAMPLES:

oror (tournament play)

A meld containing a Joker may not be manipulated. After a Joker has been taken from a meld as shown above, the meldmay be manipulated.

TIME LIMIT

Two minutes per turn - per player.

SCORING

Each loser adds up the value of the tiles left on his rack, counting 30 points for a joker and face value for all other tiles, andscores this as a minus (negative) amount.

The sum of all the losers’ scores is credited to the winner as a plus amount. At the end of the session, each player’s final scoreis totalled for the final results. The total of the plus scores should equal the total of the minus scores if all the arithmetichas been done correctly.

In the rare case that all the tiles are used up before anyone goes Rummikub®, the player with the lowest count remaining on hisrack is considered the winner. Each of the losers adds up his total remaining tile value, subtracts the winner's total andscores the result as a minus amount, and the winner gets a plus score by totalling the losers’ scores.

PENALTIES

A player who plays past the two-minute time limit must draw one tile from the pool.

A player who manipulates the tiles unsuccessfuUy and leaves incomplete melds on the table, must replace the tiles in theiroriginal positions, take back the tiles he has melded, and draw three additional tiles from the pool.

© E. Hertzano, Israel, © 1985 Pressman Toy Corp., N.Y., N.Y.


Other Rummikub Rule Links


Other Rummy Tile Games

John McLeod has rules for several other related games, including the Turkish game Okey,Romanian Tile Rummy, and the Rummikub variationsAmerican Rummikub and International Rummikub.


Rummikub Card and Board Games

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Rummikub Software

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Play your Rummy tiles in groups of three or more. Beat the computer, or play online with friends. Many different game variations. Contains tutorial. Version 6.0.37, 2009-01-22

Original Rummikub Online

Rummikub® is a registered trademark of Pressman Toy Corporation. The Rummikub rules were OCR'd from a vintage rule sheet, and are provided as an educational resource forRummy players, researchers, and students of the game. Any grammatical or typographical errors are an artifact of thisprocess, and should not be attributed to the original source.


Additional Information

OBJECTIVE OF RUMMIKUB: Get rid of all the tiles on your rack by organizing them into runs and groups OR have as little points in your hand as possible.

NUMBER OF PLAYERS: 2-4 players

MATERIALS: 106 tiles with numbers and colors including two jokers, tile racks

TYPE OF GAME: Tile Rummy

AUDIENCE: Adult

Rules For Rummy Cube

THE HISTORY OF RUMMIKUB

Rummikub is a group of rummy games played with tiles as opposed to cards. The game was introduced to the Western world by its inventor, Ephraim Hertzano. Tile Rummy was introduced in response to religious and legal sanctions on card games due to their association with gambling. It is believed to have been conceived in the 1930s or 1940s in Romania and has since gained international success, becoming the third best-selling game in the world. Sabra Rummikub is the only variation of Rummikub included in recent versions of the game and is the version described below.

SET UP

Rummikub includes 106 tiles including 2 jokers. The tiles are either black, red, orange, or blue and number 1-13.

The tiles are shuffled, face-down. Each player draws one tile, the player with the highest value tile goes first. Play passes clockwise. Each player collects 13 more tiles for a total of 14. Players place their tiles on the rack so that they are hidden from other players. The tiles that are not selected remain on the table and form a pool.

COMBINATIONS

The goal of Rummikub is like that of traditional Rummy played with cards- form melds of different combinations in order to get rid of all your tiles or the most high-value tiles (in order to have the lowest value hand) possible. The tiles value is equal to the number printed on it and jokers may be subsitituted for any point value.

Potential combinations consist of:

Groups are formed with 3 or 4 tiles of the same number but different colors.

Runs are formed with 3 or more numbers in sequence of the same color.

Rummy Cube How To Play

Tiles can only be counted in one combination and are not permitted to exist in multiple groups or runs.

PLAYING THE GAME

Rummy Cubes Online Play

A player’s turn consists of either drawing a tile or melding 1 or more tiles from the rack by putting them on the table, face-up.

The first meld must have at least one combination which have a total value of 30 or more points.

After the first meld is finished on a player’s turn they may continue to make new melds or rearrange tiles in existing melds to form new and more strategic combinations.

Due to the complexity and numerous amount of possible rearrangements, there is a time limit imposed on turns: 2 minutes. If the time limit is reached before a player is able to finish rearranging their tiles into valid combinations the tiles must be returned to the configuration when the turn began. Players must also return tiles removed from the rack and draw 3 tiles as a penalty.

If you are unable to meld tiles to your own or any opponents combinations you must draw a tile from the pool. Your turn is over and play passes the next player. On your turn, you must draw tiles until you are able to play. You may not play a tile directly after drawing it.

Combinations with Jokers may have additions but can not have tiles moved and rearranged from it (or with it). Players may, however, replace Jokers with the tile it is supposed to represent if they have it in hand. The Joker does not return to the player’s hand for later use but must be used immediately and re-melded. In groups of equal tiles, the Joker may be represented by any color tile. For example, in a group of #3 red, #3 black, and a joker, the joker may be substituted with either #3 orange or #3 blue.

END GAME

The first player to play all their tiles wins the game. All other players sum the total of their remaining tiles on their rack – jokers count for 30 points. Losers score minus the total value of their tiles and winners score plus the total value of the loser’s tiles.

If the pool of tiles runs dry before anyone plays all their tiles and no one has won the gameplay ends once players are unable or unwilling to play their remaining tiles. The player with the lowest tile total is the winner. The difference between the winner’s total score and a losers is subtracted from the loser’s score. The difference is added to the winner’s score for each loser.

VARIATIONS

  • Play can move clockwise or counter-clockwise.
  • In a meld with a joker present some play that tiles of both colors must be added to the group before the Joker is retrieved.
  • While there is no rule saying a combination can not have two jokers it is a poor and uncommon use of them. If you choose to use two jokers in a single combination they must be explicitly declared which tiles they represent.
  • Jokers may value 25 points when they are left on the rack during scoring

REFERENCES:

http://www.rummy-games.com/rules/rummikub.html

https://www.pagat.com/rummy/rummikub.html

http://www.thehouseofcards.com/games/rummikub.html